Tuesday, July 31, 2007

Xbox 360 News


Price drop, Halo 3 co-op mode confirmed - Video game secrets are about as well kept as details of Lindsay Lohan's drinking habits, so when rumors of an Xbox 360 price drop started swirling around the net almost a week ago, it wasn't exactly a surprise when proof started to appear. First there was a Best Buy circular scan floating around, then a Toys R Us circular. Now this Circuit City ad (courtesy of Kotaku) seems to finalize what Microsoft has been "no comment"ing on for the past few days. The new prices, seen in the above circular will go into effect August 12.
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In other 360 news, Bungie has recently announced that 4-player co-op mode will be available in Halo 3 with one gamer playing as Master Chief, another as the Arbiter and the final two as Elites. This will work out quite well when I'm playing with my brother, son and whoever else we can grab online. As long as I'm the Master Chief, we won't have any problems.
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Saturday, July 28, 2007

Random Crap on a Saturday


But where's Kate? - After missing out on any information on the "Lost" videogame at E3, the trailer for it debuted this week at Comicon. Jack, Sawyer and Locke are shown in the clip but judging from the video, there's no Kate. What's up with that?!? I can live without whiny ass Charlie in a "Lost" videogame, but no Kate? I don't think so. Head here http://www.gametrailers.com/player/22761.html to take a peek at the trailer.
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Snake? Snake! - Konami reps at Comicon let Kotaku.com writers in on the possibility that the Metal Gear Solid Anniversary Collection might make its way over to the U.S. The collection of games and one DVD (Metal Gear PS, Metal Gear 2 Solid Snake PS, Metal Gear Solid PS, Metal Gear Solid 2 Sons of Liberty PS2, Metal Gear Solid 3 Snake Eater PS2, Metal Gear Solid Portable Ops PSP, Metal Gear Saga DVD, The Document of Metal Gear Solid 2 PS2) was originally scheduled to be released only in Japan but now things are looking brighter for an American release sometime in the near future.
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Can I get $50 for a game instead? - Internet rumors are floating around about a $50 price drop for the Xbox 360. While the rumors are completely unsubstantiated, pictures of a WalMart circular with the 360 priced at $349.99 are making the rounds. This makes me wonder - if the 360 warranty is retroactive, how about the price? I could use the extra $50 on Bioshock.
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Sony says "Screw You!" - Remember that PS3 pricedrop? Well, don't get too excited because it won't last. The price cut is only for the 60G models, which Sony is phasing out to make way for its 80G model that will sell for $600. I certainly appreciate more memory, but I'm not even close to using what I have on my puny 360 hard drive. Why not do like MS and make it one of many options?
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Misc. Crap - On its PS blog, SCEA announced its made a deal with Take Two/Rockstar to create a new series yet to be named games that will be PS3 exclusive...LucasArts announced it will be making a multiplatform Lego Indiana Jones...EA and Marvel are working on a Marvel fighting game for the PS3 and 360 to be released in 2008...Ubisoft has recently signed a deal with NBC to create a game based on the TV show Heroes.
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Final Crap - Here are the Achievement Points for Call of Duty 4: Modern Warfare.
Earn a Winged Dagger (Complete training at the Kill House ): 20 Pts.
Make the Jump (Infiltrate a Cargoship ): 20 Pts.
Dancing in the Dark (Kill the Power ): 20 Pts.
Save the Bacon (Protect 'War Pig' the Abrams Tank): 20 Pts.
Bring 'Em Home (Operate an AC-130 Gun Ship): 20 Pts.
Wrong Number (Find Al-Asads Safehouse): 20 Pts.
Piggyback Ride (Carry Cpt. MacMillian to Safety): 20 Pts.
Desperate Measures (Corner Zakhaev's Son): 20 Pts.
Win the War (Complete the game on any difficulty): 40 Pts.
Look Sharp (Find 15 enemy intel items): 20 Pts.
Eyes and Ears (Find 30 enemy intel items): 20 Pts.
Down Boy Down (Survive a dog attack): 20 Pts.
New Squadron Record (Complete the cargoship mockup in less than 20 seconds): 20 Pts.
Rescue Roycewicz (Save Pvt Roycewicz on the stairs): 20 Pts.
Your Show Sucks (Destroy all the TVs showing Al-Asads speech): 20 Pts.
Man of the People (Save the farmer): 10 Pts.
Straight Flush (Kill 5 enemies with one shot while in the AC-130 gunship): 20 Pts.
Ghillies In the Mist (Complete 'All Ghillied Up' without alerting any enemies): 20 Pts.
Mile High Club (Sky dive to safety): 20 Pts.
No Rest for the Weary (Don't let him get away): 10 Pts.
Daredevil (Kill an enemy while blinded by a flashbang): 10 Pts.
Roadkill (Kill 2 enemies by blowing up a car): 10 Pts.
Bird on the Ground (Shoot down an enemy helicopter with an RPG): 20 Pts.
Four of a Kind (Kill 4 enemies in a row with skilled shots): 20 Pts
Three of a Kind (Kill 3 enemies in a row with your knife): 10 Pts.
Deep and Hard (Complete the game on hardened difficulty): 90 Pts.
The Package (Secured the package): 40 Pts.
The Rescue (Rescued the VIP): 40 Pts.
The Search (Completed the search): 40 Pts.
The Escape (Successfully Escaped): 40 Pts.
The Bog (Survived the bog): 40 Pts.
The First Horseman (One down three to go): 40 Pts.
The Second Horseman (Two down two to go): 40 Pts.
The Shot (Successfully took the shot): 40 Pts.
The Third Horseman (Three down one to go): 40 Pts.
The Ultimatum (Made the choice): 40 Pts.
The Fourth Horseman (Then there was one): 40 Pts
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Thursday, July 26, 2007

The Review: Harry Potter vs. The Transformers


Its a battle of movie video games! Can Harry Potter and his gang of awkward, stick waving teens take down Optimus Prime and his band of human-loving shape shifters? Lets find out which game offers more bang for your buck in a new feature I like to call, "Game vs. Game".
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More loyal to the movie its based on
Transformers - The game follows the path of the Transformers, unlike the movie which is more about Shia Labouf's character Sam Witwicky. Good choice Activision. While the Witwicky character works well in the movie, playing a game as a nerdy guy chasing after a hot chick with a beat up Camaro would suck.
Harry Potter OOTP - This game is standard movie-to-game fare, it follows the general plot of the movie and adds a number of other missions. Too bad that sometimes includes running errands for professors and fixing broken crap around Hogwarts.
Edge: Transformers
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Graphics
Transformers - The robots in disguise look great but the environments and the cutscenes are not quiet next-gen. The explosions, thankfully, would make Michael Bay proud.
Harry Potter OOTP - The Big Three (Harry, Ron, Hermione) look good and so does good old Hogwarts (makes me misty-eyed thinking about my rable rousing days as a Gryffindor...sniff, sniff). All of the other characters, especially the random NPC's wandering around? Not so much.
Edge: Harry
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Audio
Transformers - Labouf reprises his movie role in the game, as do the actors for Optimus Prime and Megatron. As my boy Borat likes to say, very nice.
Harry Potter OOTP - Repetitive dialogue (if I hear wingardium leviosa one more time, I'll jam two broomsticks in my ears) detract from the number of actors who lend their voices to the game.
Edge: Transformers
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Gamplay
Transformers - In a nutshell: robots pounding each other and destroying buildings.
Harry Potter OOTP - Forever running around Hogwarts with Ron and Hermione following you like lost puppies.
Edge: Transformers
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Coolest thing about it
Transformers - Um, uh...does transforming as Autobot badass Optimus Prime count?
Harry Potter OOTP - Running around Hogwarts like a 1st year. This game could almost be called Grand Theft Potter.
Edge: Harry
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Worst thing about it
Transformers - Robot-on-robot fighting sounds cool but gets old pretty quick, the game is very short.
Harry Potter OOTP - Running around Hogwarts like a 1st year. Gamers have to literally walk all over the school, this is time consuming and anger inducing. There are some shortcuts but they're not short enough.
Edge: Transformers
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So what if I had to pick just one?
That depends on which series you grew up with. If you love Harry Potter, the wide open Hogwarts experience is a blast. If you're a little older and were a big fan of the Transformers cartoon, getting a chance to act out your childhood TV memories is too good to pass up.
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Transformers: The Game
Cost: $29.99 - $59.99
Players: One
Formats: DS, Wii, PSP, PS3, PS2, Xbox 360
Rating: T (Teen)
The Grade: C
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Harry Potter and the Order of the Phoenix
Cost: $29.99 - $59.99
Players: One
Formats: DS, Wii, PSP, PS2, PS3, Xbox 360
Rating: E 10+ (Everyone 10 and older)
The Grade: C-
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Tuesday, July 24, 2007

The Mole: Rock Band Anyone?


How much ya got? - An article posted today at engadget.com finally shed some light on the much anticipated "Guitar Hero" lookalike-on-steroids game "Rock Band". According to the site, Amazon and Gamestop are taking online pre-orders for bundled 360 and PS3 versions selling for $199 that includes the game disc, guitar, microphone and drum set. You can also buy each piece individually with the disc selling for $60, the microphone for $30 and the drums for $80. For some strange reason the wireless guitars are listed as $80 for the 360 and $50 for the PS3. Now all you have to do is wait until November 20th and you can rock out with your friends just like these guys at E3.
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Beta band - If you're interested in participating in the "Universe at War: Earth Assault" beta now is your chance. Starting today and ending August 15, SEGA is looking for 8,000 gamers to give its RTS game some exercise. Head over to http://www.sega.com/gamesite/universeatwar/ if you want to join in. The beta runs from August 17 to September 16.
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Random Crap - Hornets point guard Chris Paul will be the cover boy for "NBA 2K8"..."Rockstar Table Tennis" will come to the Wii this fall..."Bully" will be coming to the 360 and Wii sometime this winter...according to the most recent issue of Official Xbox Magazine "Metal Gear Solid 4" may be coming to the 360 through a non-Kojima led team that is preparing the port..."Wing Commander Arena" comes out on XBLA this week for 800 MS points...As of July 15, 1 million PS3 units have been sold in Japan. The Wii still leads in its home country by a 6-1 margin.
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And finally... - My brother and I have had all sorts of technical problems with our podcast. A lot of great material has been lost, including a fantastic in-studio interview with GameDaily associate editor Eli Shayotovich. I seem to have found a temporary solution so you can listen to the coloradojoe cast by clicking the link on the right, but as of right now, its not downloadable on iTunes.
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Saturday, July 21, 2007

Best and Worst of E3 '07


Its time to put this baby to bed and there's no better way to do it than a Best/Worst of E3 piece. This acts as a summary and a chance to throw in anything I might have missed writing about during my time in Santa Monica. Keep in mind this is based only on my own personal experience. Being one guy trying to get around 12 different locations, I unfortunately missed a few things, but this is a pretty conclusive way to wrap things up.
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Games
Best Trailer - While the new "Halo 3" and the extended "MGS 4" trailer got more buzz, I was most impressed with LucasArts "The Force Unleashed". Too bad I have to wait until 2008 to be Darth Vader's apprentice.
Worst Trailer - Prior to the song and dance number at the end, the "High School Musical" trailer was literally putting me to sleep.
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Best live demo - I've said it once, I'll say it again - "Fallout 3" looked awesome. Call me a Bethesda fanboy, I don't care. The game looked fantastic and the hour long walk through with the producer explaining every single detail was a great touch. "Bioshock" and "Kane and Lynch" earn honorable mention.
Worst live demo - "Iron Man" was disappointing. It could be the fact that Robert Downey, Jr. playing the movie role leaves a bad taste in my mouth or that video games based on movies and comics have traditionally stunk.
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Best hands on - "Project Gotham Racing 4" (loved the new weather system and motorcycles) and the surprising "The Simpsons Game" (looked great, hilarious) are certainly worthy but I have to give the award to "Stranglehold". If the story is even remotely as interesting as the gameplay, it'll be a winner.
Worst hands on - I know "Assassins Creed" has been hyped to death but I just wasn't that impressed. The combination of not living up to high expectations and its unpolished look left me wanting.
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Surprise
Best - This sounds cheesy but I really was surprised by how easy going everyone was. As competitive as gaming journalism is (which might surprise some people by itself) there wasn't one person there I couldn't strike up a pleasant conversation with. In other areas of writing that I've covered, sports reporting comes to mind, its much more cutthroat.
Worst - The lack of communication that the ESA provided. If I didn't know about a press conference or suite ahead of time, I had to ask another writer. I felt that the ESA didn't give out enough information. A quick example is the Microsoft gaming room at the Loews Hotel, nobody knew about it! For shame.
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Press Conference
Best - The second half of the Disney press conference was hilarious. Singing and dancing cheerleaders that make shy gaming writers uncomfortable should be a part of every press briefing.
Worst - The first half of the Disney press conference. I did mention that I fell asleep right?
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Thing I Hoped to Hear
Best - For completely selfish reasons, I was giddy to see that the create-a-player rankings were completely adjustable in "Madden '08". At least I hope it still is in the final version. And because I'm a giant nerd, the announcement that you can order your own Madden ring from Jostens (which a PR rep accidentally let slip but forbade me from writing about for fear of death from the EA hit squad, see pic at top) made me laugh.
Worst - Nothing. Which is what I heard about "Halo Wars", "Dead Rising 2", the "Lost" video game, "Cyberball" on XBLA and the rumored Xbox 360 price drop.
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Party
Best - Okay, so I only went to four but whose counting? I had the most fun at the Microsoft party. Plenty of games to play, a cool setting and the chance to rub elbows with industry execs. Of course free food, drinks and t-shirts are always nice.
Worst - Bethesda. They need to stick to gaming because their party sucked on many levels. Level 1 - It was held miles away from where E3 was. Driving around in an unfamiliar town is great! Level 2 - There were no signs it had anything to do with gaming. No games set up, no visible Bethesda reps. What's the point? Level 3 - It was in a country bar. Level 4 - The party for EA's "Rock Band" (with Velvet Revolver playing onstage) was close, reducing attendance.
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The new E3 format
Best - The chance to get hands-on time (on the games they let you play) without waiting was great. Talking to game designers one-on-one was incredibly informative.
Worst - Despite having shuttles set-up to go between venues, getting around was a giant pain. It was inconvenient and time consuming. I missed or had to just plain forget about certain appointments or press conferences because I ran out of time. It sucked. The lack of booth babes was a bit of a bummer as well.
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Hotel
Best - The Loews Santa Monica was beautiful. As you walk through the doors the lobby opens up to a high atrium, similar to an Embassy Suites but much more stylish and compact. The hotel pool overlooks the ocean and the rear wall of the building is essentially a big window with a view of the beach and Santa Monica pier. It was also a site for about 7-8 of the gaming suites. If you're ever in the area and can afford a $400/night room, I highly recommend it.
Worst - My hotel, the Pico Travelodge in Santa Monica. While clean, it was small, didn't have a fridge and microwave like the brochure said, has rude owners, no pool and crappy TV reception. Other than that it was great.
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Barker Hanger
Best -The best thing about the Barker Hanger was getting a chance to play whatever games I wanted, from all the different publishers, without having to wait very long.
Worst - While it sounds great, the hanger was kind of boring. It lacked intimacy, it was like playing games at a Best Buy or Target. Its distance from the hotels was another minus.
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Swag
Best - Free t-shirts were pretty ubiquitous. I'm not complaining but I got my best swag at the EA press conference. They gave away a pogo.com (EA's online gaming site, kind of like Gametap) messenger bag which contained an EA pen, notebook and water bottle.
Worst - The Microsoft ass cushion was pretty lame, as was the SOE mint tin (lame but useful) but Eidos takes the cake. At the start of the "Kane and Lynch" demo (which was very well decorated as the benches we sat on were see through and had stacks of fake cash and drugs in them, very funny) a guy handed out temporary tattoos. Temporary tattoos?!? At least they had a skull and crossbones on it.
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Console Exclusives
Best 360 game - "Mass Effect": I'll be taking about a week off of work to play this.
Worst 360 game - "Viva Pinata: Party Animals" = Zzzzz
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Best Nintendo game - "Ghost Squad": Using the Wii Zapper is a ton of fun.
Worst Nintendo game - "Wii Fit": If I'm going to exercise, I don't want to do it while I'm gaming.
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Best PS3 game - "Warhawk": Absolutely blew me away, way more fun than I thought. Now I might finally have a use for my PS3 besides using it to watch "Talladega Nights: The Ballad of Ricky Bobby". "Kill Zone 2" also looked good but it doesn't come out until next spring.
Worst PS3 game - "Folklore": This fantasy RPG just didn't impress.
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Best PC game - There's so many to choose from, and I'm not even a big PC gamer. Its a tie between "Tabula Rasa", "Gods and Heroes: Rome Rising" and "The Agency".
Worst PC game - Any online trading card game, and I saw a disturbingly high amount.
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Thursday, July 19, 2007

The Adam Sessler Interview



After hanging out with Morgan Webb, I had a conversation with her “X-Play” co-host Adam Sessler. Adam is a TV vet, having been on the mound covering games for 9 years. Its always hard to tell what a person is really like when watching them on TV but I found Adam to be easy going, self-deprecating, witty and in need of therapy for his gaming addiction. Adam talks just like he does on the show, with the same inflection, cadence and level of excitement. I found this very interesting. We talked about the new E3, how those quick 2-minute reviews are made and the Fall releases.
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TT: I’m going to start with the same question I asked your partner…but in reverse. What’s it like working with Morgan Webb?
AS: Its great. She knows TV, she’s a good friend, she knows games. Half the time the conversations you see us have on camera would be the very same ones we’d have off camera. Its that comfortable of a relationship. I find that she has many an interesting thing to say, and that I have many an interesting thing to say. It works out well.
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TT: Morgan told me you knew each other before you worked together.
AS: We were both at TechTV, she was on the “Screen Saver” show and I was doing “Extended Play”. When we were creating “X-Play”, we were looking for someone else to do it with me and Morgan was the obvious choice.
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TT: Tell me about this E3, what do you think of the new format?
AS: There’s two sides to me. There’s the side of me that’s actually on television, in television production, and then there’s the side of me that’s the games writer. The writer in me loves it because you can move around and get your hands on a game without having to wait for people. It used to be really hard to maneuver, be able to see things and was really chaotic and there was this sense of exhaustion because of the noise. Here you feel like you’re seeing the game more. If there’s a drawback as a journalist, what the old E3 did provide by having everything in one place was even if you didn’t have games that were on your beat, you left with a nice comprehensive view of where the game industry was going in the next year. I think now because everything is so segmented at the hotels, if its not something you’ve been given to cover, its segmented a lot of our knowledge. The TV guy in me, because I’m here a lot more at the hanger and not at the hotels as much, doesn’t see as much of the noise, the crowd, the pomp and circumstance which makes for really, really good television. Not that we don’t have that now because there are so many good games that we’re covering, but it added a level of energy that I know affected me a lot and just made it kind of exciting.
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TT: I’ve found that I’ll miss a lot of things because I just don’t have the time.
AS: Exactly and that kind of sucks. But even at the regular E3, someone would say “Did you see that game?” and then it was over and you couldn’t see it because of the crowds.
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TT: How do you get into games?
AS: The Atari was pretty ubiquitous back in 1982. Of course I didn’t have one so I had to make friends with people I didn’t like so I could play the games at their houses. Then I got a Nintendo system with Super Mario Bros. and I got to choose my own friends. That was really cool. I always played games when I was young but when I went to college I fancied myself a writer and had to do serious things which precluded me from playing games. Then I moved to San Francisco and I was not doing anything with games. I was in banking, which I don’t recommend to anybody. But I was doing some comedy stuff with friends on public access, and then through a chain of friends a gentleman named Trent Morris, who was helping to put together a show called Game Spot TV for the brand new ZDTV, called me up and said “Hey, would mind trying out for this?” I did and got the gig. And I’ll concede right now, I was not the biggest gamer in the world when that happened. But its very easy when someone says, “Now you have to play a lot of games all the time right now and talk about them on TV” and then you do. That was nine years ago and I just had an anniversary, my first show that aired was on July 4th 1998.
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TT: So it wasn’t anything that you really had planned?
AS: No, I just kind of went to the audition and assumed I wasn’t going to get it. I think because I didn’t care, the audition went well. I’m very glad it did.
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TT: How much of your job is writing and how much of it is TV production?
AS: It vacillates from time to time, I love doing a lot of writing. I always try to review as many games as I can. Sometimes I have to temper that, knowing that with my time schedule, I may not have enough focus time to play some of the more involving games. I write a lot for the show, not as much as when I’m working on other projects but there are points in time when I write a lot, and points in time when its not as much.
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TT: Who chooses whose doing what game? Is there a lot of arm wrestling going on for favorite titles?
AS: Yes. More or less the person who sees it coming down the pike and speaks the loudest the earliest usually gets it. Granted if I really want something I’ll sort of reach in from above and pull it out. Assuming Morgan doesn’t want it.
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TT: The game reviews you guys do on “X-Play” are quick and informative. How do you condense a game into such a short amount of time?
AS: I’m glad you asked that because for many aspects of the game industry it would be good to know. The game comes out, we get the game, and we prefer to have one of our staff play the game, but that isn’t always how it goes, so we have a whole secondary staff out there that plays the game and does the written review of that game. That review then comes back to us, with the game, and then we have a producer who works to take the information, after we’ve edited it and put in our feelings about it as well, and we attach the footage. We want to get footage that is representative of both the pros and cons that are in the game. It takes us a little longer than some people realize because we’re a little more meticulous about showing the right parts of the game to what we’re saying about it. We don’t want to show the opening levels because those are not usually indicative of how the game is to be played. We want to show the variety of the game and if there are flaws we want to get the flaws by legitimately by capturing them and showing them when we’re saying it. The same thing applies when there is something awesome in the game, we want to get to that. So by the time replay the game we have an eye of what its going to look like on-camera. Then its all edited down and I put the voice track in there and then its done.
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I feel that its essential that if we’re saying it, we’re going to show it and I think that’s what really helped developed the integrity and the respect that the various shows have gotten over the years. You’re not just going to take our word on it, we’re going to demonstrate if there is an issue or a benefit to the game.
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TT: How long does it take in hours to create a 2-minute review?
AS: If you’re playing a game through you could be looking at about 20+ hours but it differs from game to game. A puzzle game? Very short, you might be talking about four hours because you’re not going to get that much variety so you can quickly capture what the game is all about. But one of the things we’ve been talking out is, ‘How are we going to do Mass Effect?’ Here’s this game of immense variety and complexity - that could take 30 hours, so it is on a per game basis. On average? I’d say 12-15 hours.
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TT: What games are you personally playing right now?
AS: “Ninja Gaiden Sigma”, before that I was re-playing the regular “Resident Evil 4” on my Wii but not the Wii version. Its been such an awful, awful drought. Finally Sigma came out and I realized that I’d gotten better. Or the games got easier, I don’t know which yet. I want to think better.
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TT: What games are you looking forward to?
AS: I’m looking forward to so much. My wife called after watching the show yesterday and inquired if maybe she should just leave the house for the entire month of November. This all of a sudden gives me a great sense of panic because there’s so many games coming out and so many that I want to play. Not just because of the show but because I personally want to play them. Every single big game – “Uncharted”, “Heavenly Sword”, “Folklore”, obviously “Halo 3” and “Mass Effect”. “Mass Effect” I wish they would push into next year because that thing is just going to upend the apple cart. “Super Mario Galaxy” I have got to play, “Super Smash Bros.”, “Call of Duty 4” and “GTA 4”. I want to play “Bioshock”, I have to play “Bioshock”. Its really overwhelming. These are all things I care about but maybe I’ll feel like I’ll hurt the games feelings if I play one and not others. I’ve done that before where I’ve got three games I really want to play and I’m so lost I just go back to an old game and play it. I don’t want to have to make the decision of which one I want to play first.
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TT: I know you’re running out of time so lets wrap things up. Do you have a preference when it comes to consoles?
AS: On the whole because I have all of them, it comes down to the game. Over the past year I have leaned more heavily on the Xbox 360. Having said that I don’t think that’s going to happen anymore. I am very impressed with the first party games coming out of Sony. I think they are very well made, I think they offer something interesting. I just like those games. I still very much like the first party games coming out of Microsoft and for the Wii but soon there will really be enough original content coming out among the three consoles that I really don’t have a favorite. But when it comes to consoles at the moment, I probably defer a little bit more to the 360 because of Achievement Points. I have enough racked up. (How many?) I’m not going to say, its not as high as people think.
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coloradojoemail@yahoo.com

Tuesday, July 17, 2007

The Morgan Webb Interview


E3 may have ended last week but my E3 hangover still lingers. There's lots of info to process from the event that's still stuck in my head, this means you're stuck reading E3 stories for the rest of this week. Today I'm posting my very short interview with G4TV's Morgan Webb who I met up with at the very loud Barker Hanger. The sound of games echoed throughout the building, journalists were taking pictures like they were at a Milan fashion shoot and PR reps hawked their wares like snake oil salesmen. Its also where G4TV set up a stage for its own E3 coverage and it’s the place where I spoke with the “X-Play” co-host. Webb, who got her start as a TV personality on “The Screen Savers” on TechTV in 2001 was easy going, funny and yet because of her gaming babe status, a little guarded. I managed to catch her about 15 minutes before she to go on-air last Thursday.
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TT: Lets get started, its time for the most important question you’ll be asked at his years E3. What’s it like working with Adam Sessler?
MW: Adam Sessler is really smart, he’s very passionate about games so its really fun to work with him. He’s supportive and it sounds really girly to say (in a ditzy girl voice) “oh he’s really great” but he is.
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TT: He’s a little older than you so does he have a sort of a mentor role?
MW: Honestly we have more of a brother/sister thing going on, we kind of harass each other, and to tell the truth he’s really not that much older than me. I met him in 2001 so we were friends before we ever started working on the show together, TechTV was a pretty close knit community and we had a lot of fun in those days.
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TT: How did you get into gaming?
MW: I was always into technology and I played games when I was a kid – we had the Atari, the Nintendo, that kind of thing. Then you go to college and everyone you know has 007 and soon games starting becoming more ubiquitous with everyone playing computer games like “Unreal 2003”. It was an interesting part of my life, but I didn’t realize how big a part of my life it would become. I was always into technology and computers and gaming was sort of a peripheral.
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TT: What did you play when you were growing up?
MW: When I was a little kid we had the Atari so we played “Combat”, and some random games like “Plaque Attack”, and then as I got older we had the Nintendo games and we had SEGA. I loved “Phantasy Star 3”, widely regarded as the worst “Phantasy Star,” but it was recently released in a SEGA collection, which I purchased for the sole purpose of playing “Phantasy Star 3” again.
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TT: I did that with “Cyberball” which was on a Midway Classics game.
MW: We all have that with one game and everyone’s like “This games dumb, what are you playing it for?” “Cause its awesome!” “But all the characters look the same.” “I don’t care!”

TT: So what are you playing now?
MW: (laughing) Right now I’m at E3 so I’m playing absolutely nothing. “Guitar Hero II is always in but you may have noticed there really isn’t much out there right now. It’s a bit of a dry spell. I went back and played more “Oblivion” and I always play RTS’ so I’m still playing “Supreme Commander”. I get an RTS and I just play it and play it and play it until the next RTS comes out. I tried to get into “Command and Conquer 3” but I didn’t like the scrolling feature. But lately things haven’t been that exciting, so we all go back to the old standards.
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TT: Do you have a console preference?
MW: Not really, it’s about the games, it has nothing to do with the console. I’m in a great position where I can have every console so I don’t care what console a game comes out on. I am kind of bummed the PS3 doesn’t have a rumble feature but that’s life. I’m going to play “God of War” anyway.
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TT: The PS3 controller, besides a lack of rumble, is very light and has some slick triggers.
MW: (Busting my chops) Sure, blame the controller! No I’m just kidding. I was a fan of the original Xbox controller, the non-S controller.
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TT: That giant thing? It was like holding a football.
MW: I know but it just fit, I was playing a lot of “Mortal Kombat” back then and it fit where I put my hands. I miss the black and white button.
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TT: You’re the only one.
MW: Yeah I know.
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TT: Alright, lets talk about the reviews you do on “X-Play”. As a writer I always wonder how you synchronize the video with writing. Do you write the review thinking what’s going to be shown?
MW: Like any television production that you see on TV, its going to get edited. You lay down the voice track first and then they match it to what you see. But before they (the producers) do that they approve the voice over. You just get really good at taking sections out of the footage that you know you’re going to want to comment on, it becomes very intuitive. Its a skill, you match it up and and most of the time you just cut out the parts that don’t fit. You have to find the interesting parts so you can spend as much time on the most important parts.
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TT: Okay, all you did was confuse me but your producer is staring me down so I guess we're almost out of time. I know you’re about to go on camera so, last question. What’s been the biggest challenge for you as a woman in a male dominated industry?
MW: Being taken seriously. Most people don’t think I actually know what I’m talking about. First thing people say when they meet me is, “You look taller on TV” and next is “You don’t really play videogames do you?” Its like no matter how hard you work at your job or no matter how well you do your job you’ll never be taken seriously. But I play games for a living and get paid for it, so that’s kind of cool.
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Update: Forgot to mention that today Peter Moore resigned his post at Microsoft and is headed to EA. Joystiq broke the story, go to http://www.joystiq.com/ for the full scoop.
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coloradojoemail@yahoo.com

Friday, July 13, 2007

E3: Wrapping things up

Billy Shakespeare once wrote the phrase, "parting is such sweet sorrow" for the play Romeo and Juliet. He also wrote wrote the screenplay for "Dude, Where's my car?" The mixed reaction these two iconic works emote reminds me of this last day at E3. I'm bummed that its over but I'm glad to get a break, I'm exhausted.
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LucasArts - After lunch I had an appointment with Warner Bros./Codemasters but I dumped them like a second choice prom date to spend some time with my first love, George Lucas. LucasArts had five games to show off; "Star Wars Battlefront: Renegade Squadron" a PSP only title coming out October 9th (looked surprisingly good for a PSP game, very deep), "Thrillville: Off the Rails" an amusement park builder with lots of mini-games which also comes out in October for the PS2, PSP, PS3, DS, PC, Wii and 360. "Lego Star Wars: The Complete Saga" has 120 characters and follows all six films. Using the Wii controller like a lightsaber was a nice touch. It comes out for the PS3, Wii, DS and 360.
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The Force Unleashed - Then we were shown a trailer for "The Force Unleashed". This is set in the Star Wars universe between Episodes 3 and 4 and works as a way to bridge the two trilogies together. Evidently Darth Vader had a secret apprentice with some wicked powers. It looked good but it doesn't come out for the PS2, PSP, DS, PSP, and 360 until Spring of next year.
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Fracture - Most impressive was a live demo of the game "Fracture". Its an action game set in 2161 during a global civil war. The term 'fracture' comes from the ability to use technology to reshape terrain with a variety of different weapons and from the U.S. being fractured in half by a massive flood and a distinct difference in opinion of how mankind should develop. The West coast believes in genetic experimentation, the East coast believes in advancing humanity through technology. You know, just like things are today. This very unique game will be out sometime in 2008.
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SEGA - My last official appointment was with SEGA. Since I almost fell asleep during the Wii demo of a mini-game from "Thrillville: Off the Rails" I decided this last stop would be a short one.
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Iron Man - The playable demo started off with Iron Man hovering and flying up to 300mph. There was a good sense of Iron Man having some substantial size and weight, he's like a small, 1000lb, flying tank. If you're a fan of his comics, his powers in the game are what you'd expect. The game follows the storyline of the movie along with some filler content from the Iron Man comics.
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Condemned 2: Bloodshot - This game was just brutal, and I liked it. "C2: Bloodshot" is the sequel to the first Condemned, taking place a year after the first game. If you like the first version, you'll notice some significant improvements. You can now throw objects and there are some cool new grapple combos. Once you have an opponent worn down, it triggers a sequence that allows you to finish someone off with a sweet move; i.e., ramming a guys head into a TV or throwing him in a dumpster. The environments are much more interactive with five times as many pieces of equipment to use as weapons. Besides fighting, there is also a new forensics system where you have to use observational clues, a camera and a black light to figure out crimes.
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The most unusual feature of the game (or most disturbing depending on who you are) is the seperate survival mode. The SEGA guys are calling it Hobo Fight Club at the moment and its pretty appropriate. Here you just practice knocking guys out for fun. If the game sounds violent (duh!), it is. SEGA rep Marty Caplan told me with a smile, "This is the most brutal first person action game you'll ever see. Obviously this will be rated M and its certainly not for kids. "C2: Bloodshot" will have full multi-player support and downloadable content when it comes out for the PS3 and Xbox 360 in the Spring of '08.
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Last call - After leaving SEGA I headed over to Ubisoft because I still hadn't gotten any time with "Assassins Creed". It was 3 and everything was shutting down at 4 so I had hurry. I headed downstairs to the Ubisoft room and after 15 minutes I was really getting into it. The time based kills (instead of button mashing) was a nice change of pace. There were still some collission detection issues and the graphics needed a little polishing up but I'm sure it'll be tweaked by its November release date.
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My final stop was at the SCEA gaming lounge but I was only interested in one game, "Warhawk". After playing "Shadowrun" I was pretty skeptical about how much I'd want to own a multi-player only game but after going through a few missions I was hooked. The seemless transition from being on foot to vehicles of all types was impressive.
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Whew! I'm wiped out. Since getting here I've probably averaged about 4 hours of sleep a night. Combine that with all of the running around I've done and it makes for one exhausting week. These quick posts I've been putting up really haven't given E3 the attention it deserves or been as well crafted as I would have liked. I probably sacrificed quality for timeliness (sleep deprevation doesn't help either, falling asleep while typing is a bad sign) but what good is being here if you can't share what you find out as soon as you can? For the rest of today and tomorrow I plan on taking it easy and playing tourist (I have dinner plans with Posh and Becks) but next week here's what should be on the blog - a new podcast, transcribed interviews with G4TV's Morgan Webb and Adam Sessler, and a Best/Worst of E3 column. I also have an article in the Independent I have to write for next week so look for that too.
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Okay, its time to sign off. I have some surfing to do.
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coloradojoemail@yahoo.com

THE game of E3

Eidos - The morning started off with an early visit to Eidos and the pleasant surprise of finding the ONLY booth babe of E3. And technically she's not even a booth babe because Eidos was based in a hotel conference room. So I guess she's a conference room babe. Doesn't really roll of the tongue does it?
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Age of Conan - After watching a short trailer featuring Conan sitting on his throne ala Arnold in "Conan the Barbarian" and making plans to save his under attack empire, I was shown a live demo of the game. Conan is a PC (the 360 version comes out next year) MMO based in the nutty world of Sumeria. There are a number of different classes you can play as, there are pet classes you can grow and use for attacks, there are 8 combo moves, more than 100 speaking actors, over 100 missions and up to 6-on-6 gamer battles that can control as many as 75 characters on each side. There are a number of fatality moves (chopping off arms, legs, heads) that looked pretty cool and mounted combat on rhino's, horses, donkeys and mammoths. Gamers can even make their own villages. For about the 100th time this week I heard the line, "everything you see you can explore" so its a wide open world with a lot to see. "Age of Conan" will be out for the PC October 30th.
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Kane and Lynch - The only other game Eidos was featuring was "Kane and Lynch", a story driven game with lots of gun play that seemed like the video game love child of the movies "Heat" and "Dog Day Afternoon". I saw two different levels, in the first I walked into a nightclub with Kane that had hundreds of NPC's that moved individually and reacted to my presence. It sounds like a small thing but the visual effect created an amazing sense of realism, it was stunning. In the next level Kane, Lynch and a team of hired goons repelled down a skyscraper, blew open a window and made Swiss cheese of everyone inside. We took an elevator to the lobby to try and escape but were met by the Tokyo police as we made our way into the street. There's no news yet on the multi-player but there will be an offline, split screen co-op mode. The game comes out sometime during the holidays this year.
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Bethesda - The Bethesda team had only one game to show but its been THE best game of E3 - "Fallout 3". I'm talking far and away the best, no one else is even close. Todd Howard, executive producer of "F3" and of the "Elder Scrolls" franchise was on hand to give us a personal walkthrough of the game. He spent an hour playing the best RPG with strong FPS elements (gamers choose the camera angle or can switch on the fly) I've seen in a long time.
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The game is set in a very modernized 1950ish world. Or in the words of Todd Howard, "like 'Leave it to Beaver' with laser guns and nuclear cars". There was a nuclear war and many people evacuated to these underground shelters called Vaults. The vaults were supposed to open when everything was safe but your vault, 101, didn't. Your character, which you customize, was born in the vault and you spend the first hour there, learning about yourself, being taught new skills and abilities and talking with your Dad (voiced by Liam Neeson and modeled physically after your own customized character). Eventually your Dad disappears and you manage to make your way into the nuclear ravaged world and your wide open adventure begins. And yes I again heard the phrase, "everything you see you can explore". The game has a lot of action but offers a completely customizable world that gives gamers choices in how their story develops. These choices and the dialogue tree which affects how people react to you and talk with you reminded me a lot of KOTOR. So maybe "Fallout 3" creates its own gaming category, its an FPTPSRPG (First Person/Third Person Shooter Role Playing Game).
This was the type of game I came to E3 to see, unfortunately it'll be awhile before anyone gets to play it because its set for a Fall 2008 release. But from what I've seen at this stage, it'll will more than be worth the wait.
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Thursday, July 12, 2007

E3: Cooking with gas


Wow! What a day! After an uneven day and a half, E3 finally hit its stride. Today was fantastic! I would have blogged earlier but I was so busy and having so much fun, I just didn't have the time. Great games, hands-on time with great games, two fun interviews and partying with a Liverpudlian was more than I expected but exactly what I was hoping for.
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Late last night I found out that Take Two wasn't going to be showing anything new on "GTA 4". Since I'd already been to 2K and saw a number of Take Two's games there, I decided to get an extra hour of sleep so I'd be ready for my first appointment.
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Midway - The Midway suite was located at the Loews Santa Monica Hotel and the place is gorgeous. Marble floors, a stunning pool with an ocean view. A number of other companies were there as well (Vivendi, Activision, Microsoft) and I can understand why. Now that's style.
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Black Site Area 51 - The first game I got my hands on was "Black Site Area 51" and it was impressive. Its a first person team based shooter that follows the story of Aaron Pierce, a government assassin. There's a lot of alien fighting and some bio-terror experimented on former soldiers who are your enemies. The game starts in Iraq but moves to a variety of different locales. The squads are controlled with one button, the right bumper (I tried it out on the 360). Besides blasting "Starship Trooper" type aliens, there are also some driving sequences and some occassions to man a turret on a chopper. It will support up to 16 online gamers and will also offer an online 2 man co-op. It comes out in mid-September for the PC, 360 and PS3.
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Aqua Teen Hunger Force - Got a quick look at this game which comes out for the fall only on the PS2. If you're a fan of the show, it might be worth a peek because of the humor and inside jokes. It still had a few bugs and the graphics weren't very sharp.
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John Woo's Stranglehold - Jackpot! Acclaimed action director John Woo wrote the story and provided the cinematics for Stranglehold and it shows. Tons of great action and an interesting storyline to go with it. The environments are fully destructible and can be used on your enemies. I shot an air conditioner from two stories up and it landed right on a guys head. The best part were the death animations. The goons you battle against react to where you hit them and there were a nice variety of dramatic falls. Aside from being able to occassionally use a bullet time feature called Tequila Time (after the main character) there are three special moves called Tequila Bombs. These are unique power up moves that offer a cinematic way of wiping a guy out (spinning and shooting, rapid fire shooting, following the path of a bullet as it goes through a guys body). It looked very cool. The standard movements are fun as well as you can slide down a rail, run up a rail, jump off of walls and slide on tables. Actor Chow Yun Fat provided his voice and likeness for the game. Its coming out in August for the PC, 360 and PS3.
Microsoft - After I left Midway I headed next store and went into the Microsoft suite (very first pic above) which was, well, sweet. First and third party games as well as titles from every console and for the PC were playable. Next to each monitor was a rep from each publisher to answer your questions. The one-on-one time with the game and the publishing rep was great. There were a ridiculous amount of games; "SceneIt" (new controller for it is pictured above) "Tiger Woods '08", "Guitar Hero III", "Gears of War" for the PC, "Enemy of Heroes", "Eternal Sonata", "Age of Conan", "Crysis", "Virtua Fighter 5" and "Medal of Honor: Airborne" just to name a few. I could have stayed there all day! Since my time was limited I only played four games, but what was there looked stunning.
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Ace Combat 6 - Flight sims have traditionally been a mixed bag. They're either too easy or too detailed and dull. This game was easy to pick up and play but also has the ability to be as complicated as you like. It will support 16 online gamers and comes bundled with its own flight stick. It comes out in October.
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Project Gotham Racing 4 - PGR3 was one of the best games on the 360 when it launched so the sequel has high expectations. The demo available let me try out the new motorcyle feature and the new weather simulations. Rain was the forecast of the day and it had the expected real-life effect (some skidding out and sliding) and best of all, the expected sound. The Bizarre rep from Liverpool (not the Liverpudlian I mentioned partying with earlier) reminded me the game comes out in September.
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The Simpsons Game - Previous Simpsons games have been positively sucktastic but this title blew me away! The first thing I noticed were the graphics, which looked just like the cartoon. Then there was the game play - hilarious! The game story is a parody of video games and the show itself. There was a level where Marge used a bullhorn to annoy (being annoying is one of her special powers) other locals to band together and fight against "Grand Theft Scratchy" from being released. On another level called "Medal of Homer" which is set in WWII France, German exchange student Uter throws a rock at a French village and all of the townspeople immediately come out with white flags to surrender. Besides the "Medal of Honor" game reference I saw "Frogger", "Space Invaders" and "Castle Wolfenstein" references. The game, which is NOT related in any way to the movie, has more than 7000 lines of dialogue and comes out for the PS3, 360, Wii, DS and PSP in October.
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Madden '08 - On my way out, I spent about 10 minutes with the latest Madden. My first question I had to ask was blissfully answered - yes, the create a player is fully adjustable. The new modes include a trophy case, the return of franchise mode for the next-gen consoles, an NFL Network streaming ticker. My favorite, yet goofy, new addition is creating a ring. Every athlete talks about earning a Super Bowl ring but in this Madden you can create and design your own championship ring that you can show off to your friends online. Its silly but for those of us gaming show offs, its a nice addition.

Barker Hanger - While I would have loved to have moved into Microsoft's suite, I had a date that I didn't want to be late for. A date with "X-Play" co-host Morgan Webb. After hooking up with my G4 producer contact, I met up with Morgan and we talked on the G4 stage where they've been filming their E3 coverage all week. She was sweet, somewhat shy (which suprised me) and really knew her stuff about games. I recorded the interview on my digital tape recorder and was hoping to put it on the coloradojoe podcast but because there was so much background noise it would sound like crap. I'll transcribe the interview and put it on the blog next week.
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So why is there a picture with me and the other "X-Play" co-host, Adam Sessler, instead of a pic with me and Morgan Webb? She wouldn't let me take her picture because she hadn't had her make-up done yet. After I finished talking to Morgan, I spent quite a while talking with Adam who was great. He was funny, self-deprecating, very animated and incredibly easy to talk to. He said he'd be up for some phone interviews sometime soon so expect to hear him on the podcast in the near future. I'll be transcribing his interview and putting it up sometime next week as well.


Best of the Hanger - One of the screwy things about this E3 is how redundant it is. Aside from seeing about a gazillion first person shooters, many of the games at the hanger were also at the gaming publishers hotel suites. Chances are if you've seen it at a hotel, you didn't need to go to the hanger. But since getting to all of the hotels is almost impossible, the hanger does give gamers a chance to see things they haven't seen yet. I missed the Nintendo press conference so checking out what they had to offer was my top priority. After looking around, it was easy to see that they had the most innovative games there. Wii games "Ghost Squad" and "Resident Evil: The Umbrella Chronicles" used the new Wii Zapper, pictured above. Its a device that connects both parts of the Wii nun-chuk and puts them together to make a gun. It worked great and reminded me of those old shooters I used to play in the arcade. The other creative game was "Wii Fit", which comes with a foot pad called the Balance Board that players stand on. It senses the shift in weight your body creates when you move. I watched a guy do yoga, hula hoop and ski jump with it.

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Disney - The last press conference of E3 was Disney. Since it was last and Disney typically handles games for kids, the audience was very thin and the conference room barely half full. It was pretty low key as Disney announced the games "The Chronicles of Narnia: Prince Caspian", "Turok" and DGamer, a world-wide online community for Disney gamers. Then things got interesting. There was a demo for a rythm game based on the movie "High School Musical" (yawn). Two volunteers were asked for from the audience to demonstrate the singing portion. Two people came out of the stands and sang a duet. It was made to look like these people were working E3 but they were plants. Right after they finished, a bunch of cheerleaders and guys in waaaay too tight basketball uniforms came out and a new, fast paced song started. There was dancing and singing and lights flashing. For a second I thought I was at a Disneyland show. The funniest part is when the entertainers came out into the audience looking for people to dance with. Expecting a bunch of video game writers to get up and dance to a tune from "High School Musical"? I don't think so. I haven't seen a room full of that many turned off guys since the Kathy Bates nude scene in "About Schmidt". It was unintentional comedy at its finest.

EA - After Disney I laughed all the way to another hotel to check out the EA suite. I had already seen a lot of their stuff at the press conference, the hanger and the Microsoft suite but I really wanted to see "Rock Band" up close. The EA set-up was quite nice with games on every possible device (consoles, handhelds, PC's and even cell phones). I took a peek at "The Simpsons Game" again and the very cool looking co-op shooter "Army of 2" before I saw a few demonstrations of "Rock Band". I didn't try it myself but the people from MTV who were playing it looked like they were having fun. With four different set pieces (mic, drums, bass, guitar) I was curious to see how it was going to be packaged and what the pricing was but that hasn't been determined yet.

The Topper - With things shutting down early tomorrow and everyone heading out of town, tonight was the last night to party. I had an invite to Microsoft's c3@e3 party from xbox.com's Trixie and I was planning to use it. It was held in the back pool/patio area outside at Microsoft's base hotel, the Viceroy. The setting was great and very xboxy. White padded chairs everywhere and the familiar glow of green lights near the small tented areas where people were playing "Call of Duty 4" and "Guitar Hero III". Even the pool and the small tables where people put their drinks (from the free bar) were backlit in green, very swanky. Microsoft and xbox.com were well represented. Besides Trixie and Major Nelson (who was running around doing interviews), Marketing VP Jeff Bell and Xbox 360's favorite tattoo object Peter Moore (pictured above as I close my eyes and wish he hands me a new 360 Elite) were hanging out. I talked with Mr. Moore for a little bit and he's a pretty cool guy. He's from Liverpool so we discussed family and, of course, Liverpool football. It was a perfect end to a great day.

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All that remains are tomorrow's four appointments. Three days is the perfect amount of time for E3 because just like everyone else, I'm getting pretty toasty.

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coloradojoemail@yahoo.com

E3: Party time?


If you leave a party with your buddies with the question, "That was fun, right?" Chances are, it wasn't a very good party. Unfortunately this question was asked after some friends and I left BOTH of the shindigs tonight, not good. When finding a DeLorean (insert Doc Brown and Marty jokes here) in the parking garage when you're headed home is the highlight of your evening, its a bad sign. Its not that the Eidos or Bethesda parties stunk, its just that they didn't do anything to stand out. E3 is a gaming convention known for making a statement with its parties, or at least it used to be. Free drinks, food and loud music just isn't enough. Ok, so maybe I'm just spoiled.
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First on the agenda was the "Age of Conan" party. It was held at an old dance club. The place was dimly lit with the volume of the music turned up to 11, making it difficult to talk to anybody. There were some scantily clad women dressed in metal bikinis (one was with an albino snake) dancing around to give a little bit of a Conan vibe and there were a couple of TV's showing Conan clips but besides that it looked like any other bar. There was nothing in the place to suggest this was an Eidos, or for that matter E3 event. No banner, no demos set up, no announcement and for all I know, no one from Eidos. It got boring pretty quick so we got in our car and made our way over to our next stop.
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Bethesda's party was on the Sunset Strip, home of the best Hugh Grant, Lindsay Lohan and Paris Hilton moments. If you're not familiar with LA, Santa Monica is a good drive from where E3 is going on. Its almost like Bethesda decided they wanted to emphasis the new E3 format by making us drive 20 minutes from our hotel. One guy, who we gave a ride back to later, spent $50 on a cab just to get there. The Bethesda party was very low key. Groups of people talking, watching the occasional guy try the mechanical bull and people making smores (seriously). Again, its not that it was that bad, its just that its not what you expect from an E3 party. Nothing gave any clue that the party was for a gaming company. In fact, judging by the age, gender and appearance of the party-goers, it could have been the Initec Christmas party.
I'm hoping tomorrow night's c3@e3 party that Microsoft is hosting is a little more fun.
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Wednesday, July 11, 2007

E3 Report: Afternoon Delight


EA - After a disastrous morning, my afternoon started off hot, cooled down for a bit and then ended with a bang. My first press conference of the afternoon was with EA. The game "Rock Band" was the highlight. This was the game Peter Moore played last night at the Microsoft press conference. Its essentially "Guitar Hero" but in band form with guitar, bass, drum and vocal parts. Steven "Silvio Dante" Van Zandt (pictured above) was on hand as the chair of the celebrity musician-led "Rock Band" advisory board that helps selects songs for the game. Here is a list of the first 16 songs confirmed, its set to be released this fall.
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The Who "Won't Get Fooled Again"
Mountain "Mississippi Queen"*
David Bowie " Suffragette City "
Black Sabbath "Paranoid"*
Blue Oyster Cult "Don't Fear the Reaper"
The Ramones " Rockaway Beach ”
Rush "Tom Sawyer"*
Bon Jovi "Wanted Dead or Alive"
Nirvana "In Bloom"
Stone Temple Pilots "Vasoline"
Weezer "Say It Ain't So"
Foo Fighters “Learn to Fly”
Metallica “Enter Sandman”
The Hives "Main Offender"
The Strokes "Reptilia"
Queens of the Stone Age "Go With the Flow"
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EA has a seperate room in another hotel for its hands on demos. I'll be checking it out tomorrow.
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2K - I left the EA press conference early so I could make my 2K appointment on time. I was 10 minutes late. 2K's presentation was much more cozy. Another writer and myself sat with a PR guy and game designer and had a nice in-depth look at "Sid Meier's Civilization Revolution", an RTS game made specifically for the PS3, Xbox 360, DS and Wii. That's right, an RTS NOT made for a PC. It looked pretty good.
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Next was a hands on demo of "Bioshock" which blew me away. Its like nothing I've ever seen before. Only the first 10 minutes of the game were shown but the story was engrossing, the setting (an underwater city) looked unique and it was visually stunning. It was like playing a movie.
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After that I spent some time with "NHL 2K8" which had the most realistic ice I've ever seen and a new control scheme which I really liked. Movement is done with the left stick and the hockey stick is conrolled by the right stick, the bumpers are for passing and shooting. It was very intuitive. "All Pro-Football 2K8" was next and it was a little disappointing. The game was fun to play and it was neat to be able to play with some old Bronco players (Elway, Rulon Jones, Karl Mecklenberg, Rick Upchurch, etc) but it just seemed incomplete. The graphics weren't nearly as tight as their NHL game and there was no career mode, only Play Now, Season and Practice. I do like that I can take my created team online to play against other created teams but the game is $60. Kind of pricey for not having an NFL license and having fewer features. I thought it would be around $40.

Sony Online Entertainment - Because I spent so much time at 2K, my SOE visit was short. They had all PC games and the most interesting was the Everquest expansion "Rise of Kunark" and the ancient Roman title "Gods and Heroes: Rome Rising". They both looked good but nothing there really caught my eye. I stopped by the Sony cocktail party but it was pretty slow, so I got in a cab and headed back to my next appointment.



Konami -The Konami press conference was short and sweet, lasting only 30 minutes, just how I like it. Their big announcement was the upcoming title "Resident Evil 5" for the next-gen consoles sometime in 2008 but I was more excited about being 5-feet away from "Metal Gear Solid" creator Hideo Kojima when he introduced the new "MGS4" trailer (which looked amazing). I tried to get a pic with Kojimasan after the conference but was told by his diminuitive body guards that it wasn't allowed.

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The press conferences are done for the day, all that's left is some partying and some strategizing for tomorrow. Getting around to all the different hotels is a pain, everyone is very unhappy about it. There aren't nearly enough cabs and everything is so spread out. I can already tell I'm going to be missing a couple press conferences tomorrow (probably Ubisoft and Namco Bandai). As for tonight, I'm headed to Eidos' "Age of Conan" party in a minute and if I'm not too tired the Bethesda party.

coloradojoemail@yahoo.com

E3 Mistake No.1 and 2





This is the Barker Hanger, site for a ton of booths and the G4TV studio. It certainly doesn't look like much on the outside. I headed here this morning, my first mistake. Since I was skipping the Nintendo press conference this morning (who am I kidding, I wasn't invited) I thought I'd head here and get some hands on time with the games. Ooops. They weren't even set up yet and weren't going to be showing any games until 1pm. Then I missed the Sony press conference because I mixed up SCEA (Sony Computer Entertainment America) with SOE (Sony Online Entertainment) that latter is my later appointment. Completely different animal with totally different games. Mistake #No. 2. My E3 inexperience is showing and I feel like an idiot. There's some serious make-up work to do this afternoon.



The inside of the empty Barker Hanger. This is my exclusive "before" picture.


The G4TV Barker Hanger stage.
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Greetings from Santa Monica


What is up?!? - Hello from beautiful Santa Monica! The weather is awesome (low 70's) and the scenery is beautiful. But I didn't come here to be a tourist, I came here for the games. But I have to be honest, as I stroll around town, it just doesn't feel like a big event is going on here. Everything is so spread out. The Barker Hanger, where most of the booths are, is about 2-3 miles from the hotels where many gaming companies are letting journalists play hands on demos. This means a lot of back and forth for people covering the event. While shuttles are offered between hotels and the hanger, things feel a little chaotic right now. I guess we'll have to wait and see how this new format plays out. Before I get to the highlight of the night, the Xbox media briefing, lets check out a few other things.
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ESA big cheeses - At the E3 reception that ran this afternoon, LucasArts President and ESA Board Member Jim Ward and ESA President Mike Gallagher greeted everyone and said they were looking forward to everyone's feedback on the new E3 format. We'll see about that after I've walked 1000 miles during this weeks very spread out event. The reception itself was fun, if not a little like going to an 8th grade dance. There were around 200 people there but there wasn't too much mingling, most people were just talking to other people from their own organizations. I did see quite a bit of journalistic variety. The Wall Street Journal, FHM, Maxim, The Chicago Sun Times and about a bazillion websites I'd never heard of before were there. The funniest part was everyone looking at each others ID badges to see who was who and from what orgazination people wrote for. Its like staring at Pamela Anderson in a tube top, everyone wanted to look but no one wanted to get busted. What did everyone expect? We're all writers! No one knows what we look like!
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High Score - Meet David Dreger. I ran into David at a IGJA (International Gaming Journalists Association) get together that was running at the same time the E3 reception was. I stopped by after I got bored and met up with Dave Thomas, one of the founders of IGJA and a gaming columnist for the Denver Post. So why do I have a picture of David Dreger and why does he have his Xbox 360 with him? You might have seen David on xbox.com or heard about him from Major Nelson. He's the guy who has earned at least 1 Achievement every day since the Xbox 360 launched. Every day! Being the Achievement Point fiend that I am, he's my new hero.

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Moore, Peter Moore - The event of the night was the first press conference of E3, Microsoft's media briefing held at Santa Monica High School. While a high school sounds like an odd place to host an event, the setting was great. The stadium seating allowed for unobstructed views and the screen was crystal clear and enormous. It was like being at a rock concert, complete with a band of "Halo" nuts from Illinois who played a rock-style version of the "Halo" theme song. Here are the highlights.
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- Peter Moore gets things started by playing (with 3 other people) a live demo of the game "Rock Band" complete with drums, guitar, and bass. Moore isn't a very good bassist but the game looks cool.
- "Party Animals", a Mario Party-style game with the characters from "Viva Pinata" will be out sometime this year.
- The trailer for "Mass Effect" looked stunning. Its coming out in November.
- A 360 version of the party/dvd game "SceneIt" will be an Xbox exclusive. It comes with 4 new controllers that look like a Wii controller but with a similar button scheme to a 360
- New Orleans Saints running back Reggie Bush came onstage to challenge the Microsoft VP of Marketing in a game of "Madden 08". After taunting him mercilessly, Bush ran for a long TD. The live demo was meant to demonstrate the faster, less laggy Xbox Live service.
- Moore showed some games coming soon to Xbox Live Arcade. "Undertow", "Hexic 2", "Bomberman Live", "Sonic the Hedgehog", "Wing Commander", "Golden Axe" and classic Konami button masher "Track and Field" were a few of the games announced. Still no sign of "Cyberball".
- Microsoft has signed a deal with Disney, movies from Mickey's vast library will be available for download on XBL as of today.
- A live demo of "Call of Duty 4" looked great. If you're interested, Infinity Ward is looking for gamers to participate in the CoD4 multiplayer beta. Head to http://www.charlieoscardelta.com/ to check it out.
- Other random crap: "PGR4" was very impressive. Racing motorcycles against cars looked sweet..."Lost Odyssey", an RPG that looks like a sci-fi Lord of the Rings was very cool...Epic's CliffyB came onstage to talk about "Gears of War" coming out on the PC...I wasn't too impressed with the "Assassin's Creed" demo. It looked like it still had a few bugs and its coming out in November
- The 90 minute presentation wrapped up with a short, live-action "Halo" film, a "Halo 3" trailer and the announcement that a special edition "Halo 3" Xbox 360 console (colored a lovely Spartan green) will go on sale to coincide with the game's release in September.
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Well, that's it for today and good thing too, I'm exhausted. If I live through the week I'll be amazed. There's a Nintendo press conference in the morning but since its invite only and I don't have an invite, screw'em. I have a very full day tomorrow anyway. I'll be hitting the hangar in the morning, wandering around hotels in the afternoon, and partying like its 1999 at night. Please try and feel sorry for me.
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Monday, July 09, 2007

Podcasting E3


Professional Drinker - Eli Shayotovich (embarrassing picture shown above), Associate Editor from gamedaily.com, was this weeks in-studio guest on the coloradojoe podcast. Phil, Eli and myself talk about E3, the movies "Once" and "Transformers" and competitive eating. There is also another weekly trivia question where you can win a game and Eli participated in Choose Your Poison. Check it out on iTunes or listen to it on this site. The link for it is on the right.
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Update - iTunes didn't like my most recent podcast. Because of some "colorful" words or phrases used in the most recent cast, the only way you'll be able to here it is at this site. If you're a regular iTunes subscriber, I offer my apologies and promise to be a little less verbose next time...My E3 schedule has changed. I've added Konami on Wednesday, which means I'll miss the Sony cocktail party. Not a problem though, because they're doing it again Thursday at the same time. I've also added Ubisoft on Thursday and I managed to secure an interview with G4TV's Morgan Webb around lunchtime on the same day. It will be a very long day as I'll be hitting Microsoft's c3@e3 event with Trixie and Major Nelson later that night. Whew! I'm tired already.
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Sunday, July 08, 2007

The Mole: Peter Moore is your friend


Money, money, money, money...MONEY! - If you don't visit xbox.com very often you might have missed the open letter from Microsoft big wig and gaming tattoo aficionado Peter Moore. In it he addresses the annoying problem some 360's have had of getting up off of your entertainment center and dying a tragic death. If you've ever had a hardware failure with three red flashing lights (aka The Ring of Death), Moore has some good news for you. Effective immediately the 360 warranty has been retroactively extended to three years and applies to new or previously purchased consoles.
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What does this mean to you? Nothing if you haven't had a problem yet, but for guys like my brother (who a couple of months ago had to send his 360 to Microsoft to get repaired) it means you'll be getting a large chunk of change back. It also means that if you have any problems with your new or used 360 you can send it to Microsoft and they'll repair it for free (as long as its within three years of the purchase date). Go to http://www.xbox.com/en-US/support/petermooreletter.htm to see Moore's letter and a link to the detailed warranty FAQ.
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Still #1 in Australia! - Coming as a surprise to absolutely no one, the Wii is the number one selling console in Japan. What is a surprise is how bad its thumping its Japanese competition, the PS3. According to an article on cnnmoney.com, Wii's are outselling PS3's 6:1. In April the ratio was 4:1 and in May it was 5:1. Ouch! So how is the Xbox 360 doing? Not good, the Sega Dreamcast is still more popular.
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Random Crap - The magazine Entertainment Weekly graded each next-gen console in a recent article written by gaming journalist Geoff Keighley. Here's their midterm grades: Xbox 360 - A-, Nintendo Wii - B-, PlayStation 3 - B-. Look through the magazine at a Barnes and Noble or Walgreens for the reasoning behind the grades...Sierra recently announced that "World in Conflict" will be out for the PC on September 18...rumors have been floating around online that a $100 price drop for the PS3 is going to go into effect the week of July 15. Sony has denied it but its long been rumored that the PS3 price will go down sometime this year and with E3 right around the corner, the timing sounds right...Atari is working on a video game version of the block stacking game Jenga for the Wii and DS...a new "Metal Gear Solid 4: Guns of the Patriots" trailer will be shown at E3. Yeah!...SCEA recently announced that a Blu-ray version of "Warhawk" will sell with a Bluetooth headset for $59.99 when the game goes on sale August 28th. There will also be a version downloadable from the PlayStation Network, no price on that has been announced..."The Simpsons" creator Matt Groening will appear as the final boss in the "The Simpsons" video game.
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And finally - Eli Shayotovich, an Associate Editor at GameDaily will be my in-studio guest (and by in-studio I mean sitting in my kitchen, in front of my laptop) for this weeks podcast. I'm pretty sure E3 will come up.
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Friday, July 06, 2007

The Review: Fantastic Four Rise of the Silver Surfer


This has been an interesting year for the comic book world. First there was the terrifying news that Robert Downey, Jr. was playing Iron Man (which almost made me pull out all of my hair), then a mediocre Spider-Man movie and video game came out in May and now we have the Fantastic Four – another comics-to-movie feature which leads to yet another video game tie-in.
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My pappy always told me, “If you can’t say anything nice, don’t say anything at all”. Of course, he was a computer programmer and not a video game columnist. Trying to find something nice to say about “Fantastic Four: Rise of the Silver Surfer” is like trying to compliment Paris Hilton about her film career, “Um, uh…you looked good as a corpse in “House of Wax”?!?” Its not “FF: Silver Surfer’s” fault that it’s a movie based game, which with the exception of the first two Spider-Man games is a kiss of death, but its other weaknesses are ALL its fault. Okay, maybe mostly stick-in-the-mud, boring ass Reed Richards’ fault.
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In the game you’ll get to play as all four FF members and in-game Reed is just as fun and exciting as on-screen Reed, which means not at all. Stretching high to reach levers and fuse boxes and diving through laser trip wires is how “Mr. Fantastic” (Did he give himself that nickname?) likes to have a good time. His wife the Invisible Woman is just as dull because all she wants to do is play with cool looking bubbles. I guess we know who the brains of that couple is. Thankfully Johnny Storm and The Thing pick up the slack, as usual. Just “flaming on” (insert your own jokes here) as Johnny looks cool and his flying and flame powers are fun to use. The Thing offers a slightly less subtle approach, using raw strength to take out bad guys. Picking up goons and heaving them off of high places is deviously enjoyable.
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Game play will remind most of “Marvel: Ultimate Alliance” with a movie following slant, but “FF: Silver Surfer” lacks its Marvel cousin’s charm. Sure you can run around, thumping aliens with a switch-on-the-fly ability that allows you to become different upgradeable characters, but with only two real choices as opposed to “MUA’s” 20+ (sorry Reed and Sue), its not nearly as engrossing. Throw in overly simplistic button mash fighting and mundane puzzle solving that only a pre-schooler would struggle through, and what you end up with is a repetitive game that is not only easy but suffers from a severe superhero deficiency.
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The game does stay pretty loyal to the storyline of the film and the Fantastic Four mythos but if the uninteresting game play wasn’t enough of a deterrent for you, maybe the poor graphics, inferior stand-in voice over talent, teammates who get stuck or get in the way and no online multi-player to speak of is enough to scare you off. Sorry FF fanboys but this title is doomed. Doom, get it! Like Dr. Doom, the FF’s nemesis?!? Nevermind.
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Fantastic Four: Rise of the Silver Surfer
Cost: $29.99 – $59.99
Players: 1 - 4
Formats: Xbox 360, PS3, PS2, Wii, Ds
Category: Superhero brawler
Rating: Teen (Teen)
You take the good: Stays true to FF movie, team based action
You take the bad: Repetitive game play, poor graphics, waste of time puzzles, none of the actors from the movie provide voice work
And then you have – The Grade: D+
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coloradojoemail@yahoo.com

Tuesday, July 03, 2007

Top-Secret-None-More-Secret


Your mission, should you choose to accept it - I got the above package FedExed to me yesterday from Microsoft and for some reason it made me very curious. I knew right away it wasn't a game, so what could it be? The package was small and the container inside had a weird shape, felt very light and came with no other information in the box. As I was opening it I felt like Ethan Hunt, preparing myself for some kind of adventure. Do you know what it was? Sorry, but if I told you Bill Gates would send his goon squad to kill me. Okay, so maybe I got E3 on the brain juuuust a little bit. The biggest video game convention in the world is a week a away and I'm feeling like a kid a few days before Christmas. Just let me get there already!
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Below is a list (current as of today) of what companies I'm going to be visiting with from Tuesday to Friday of next week. I'm also working on securing an interview with G4TV's Adam Sessler and Morgan Webb (Yowza!). On this week's podcast my brother and I discuss a lot of gaming topics and next week GameDaily Associate Editor Eli Shayotovich will be in studio where we'll be talking about E3 (duh!).
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Forget xbox.com, forget your television, forget anyplace else. THIS is the place you want to come during E3 for the latest news on soon to be released games, gossip, pictures, interviews and the real inside dirt about the event and what its really like.
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Tuesday
5-7 pm: Welcome Reception - Although the event doesn't start until Wednesday, the socializing starts today. Here the media picks up their ID badges for the week and munch on hor d'oeuvres and cocktails. Hopefully its an open bar.
What I'm really hoping for: A little quiet time with Morgan Webb (Did I already say "Yowza!"? I did? How about "Wow!"? Okay, lets go with that.)
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8:30 pm: Microsoft Press Briefing - Here Microsoft will be telling us something. I'm not sure what, but as long as the open bar moves to here I'll listen to anything.
What I'm really hoping for: To talk Bill Gates into investing in this llama farm I'm staring up in Arizona.
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Wednesday
2pm: Electronic Arts - This year E3 is spread out all over Santa Monica. There are events at the Santa Monica Hanger but also at a number of hotels. Since my first appointment of the day isn't until 2, I'll probably head to the hanger in the morning (not too early, I'll have to sleep off all of those drinks from the night before) then head over to the hotels. My first stop is with EA, one of my favorite companies.
What I'm really hoping for: To grab some kind of cheat code that allows me to destroy my brother when we play "Madden 08" online together. He always beats me and I'm tired of it.
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3pm: 2K - I'm looking forward to getting my hands on "All Pro Football 2K8" and seeing how it stacks up. Also anxious to see "Bioshock".
What I'm really hoping for: To see Patrick "Captain Picard" Stewart wandering around, talking about his voice over work on Oblivion, looking for someone to interview him.
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4:30pm: Sony - "Guitar Hero 2: Rocks the 80's", "PaRappa the Rappa" for the PSP and of course "Warhawk" will be among the few games to check out here.
What I'm hoping for: To go into a profanity-laced tirade about not having a reason to turn on my PS3 yet and someone actually caring.
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5 -7pm: Sony Cocktail Party - There's a lot of partying going on, who am I to fight it? As Ron Burgundy likes to say..."when in Rome". Or was it, "Santa Monica is Spanish for..."?
What I'm really hoping for: An open bar.
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6-10pm and 8pm-2am: More Parties - Two parties overlap but I'm going to hit them both. The first is an Eidos shindig for "Age of Conan", the second is one Bethesda is throwing. Its hard work going to three parties in one night, but if that's what it takes I'll do it.
What I'm really hoping for: That everyone who reads this blog never questions my committment to gaming.
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Thursday
8am: Take Two - What a horrible time to get up after a three party night but since its the company that has Rockstar as a subsidiary (among others), I'll make an exception. Again, my committment is on parade.
What I'm really hoping for: Its not too late to get a small voice over gig on GTA IV is it?
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9am: Midway - "Blacksite Area 51" and John Woo's "Stranglehold" are the big titles for Midway this year. Hopefully someone will talk about the XBLA release of "Cyberball".
What I'm really hoping for: To have a bullet-time shoot out with Chow Yun Fat.
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1pm: Namco Bandai - Great company with a long history of putting out great games (Pac-Man, Galaga, Dig Dug, Tekken, Ridge Racer, Pole Position, Time Crisis). I'm looking forward to seeing what they've got coming out.
What I'm really hoping for: A free download of "Pac-Man Championship Edition"
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2pm: Majesco - The maker of "Cooking Mama" has a number of DS, Wii and 360 games coming out this year.
What I'm really hoping for: To have a rice cook off with "Survivor" chef Keith Famie. How's that for a random pop culture reference?
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3pm: Disney - I plead ignorance, I'm not sure what The Mouse has on the table but I did take my kids to see "Ratatouille" and they seemed to like it.
What I'm really hoping for: To get into a fight with the guy in the Mickey Mouse costume like Peter Griffin does with the chicken.
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Friday
9am: Eidos - "Kane and Lynch", "Hitman Trilogy" and "Age of Conan" are upcoming titles from Eidos.
What I'm really hoping for: The actress who dresses as Lara Croft lets me stand within 10ft of her despite my existing restraining order.
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10am: Bethesda - The makers of one of the most addictive games ever ("Elder Scrolls IV: Oblivion") have "Rogue Warrior" and post nuclear RPG "Fallout 3" coming out.
What I'm really hoping for: That Bethesda has an "Oblivion Addicts Anonymous" booth set up nearby.
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1pm: Codemasters - The "Dirt" and "Overlord" guys look to show off "Clive Barkers: Jericho" and "Turning Point: Fall of Liberty". Oh yeah, and don't forget about "Dirty Dancing: The Video Game". I'm serious.
What I'm really hoping for: To paint Baby in a corner and to outdance that rogue, Johnny Castle.
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2pm: Sega - "The Club", "Universe at War: Earth Assault" and "Fantasy Star Universe: Ambition of the Illumines" are on the mound for Sega.
What I'm really hoping for: To capture Sonic and sell his boundless energy as an alternative fuel source to Al Gore.
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Whew! I'm just tired writing that list, let alone running around and following it. And somewhere in there I have to fit Morgan Webb!?!? I think I'll find the time.
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