Tuesday, July 31, 2007
Xbox 360 News
Saturday, July 28, 2007
Random Crap on a Saturday
Thursday, July 26, 2007
The Review: Harry Potter vs. The Transformers
Tuesday, July 24, 2007
The Mole: Rock Band Anyone?
Saturday, July 21, 2007
Best and Worst of E3 '07
Thursday, July 19, 2007
The Adam Sessler Interview
After hanging out with Morgan Webb, I had a conversation with her “X-Play” co-host Adam Sessler. Adam is a TV vet, having been on the mound covering games for 9 years. Its always hard to tell what a person is really like when watching them on TV but I found Adam to be easy going, self-deprecating, witty and in need of therapy for his gaming addiction. Adam talks just like he does on the show, with the same inflection, cadence and level of excitement. I found this very interesting. We talked about the new E3, how those quick 2-minute reviews are made and the Fall releases.
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TT: I’m going to start with the same question I asked your partner…but in reverse. What’s it like working with Morgan Webb?
AS: Its great. She knows TV, she’s a good friend, she knows games. Half the time the conversations you see us have on camera would be the very same ones we’d have off camera. Its that comfortable of a relationship. I find that she has many an interesting thing to say, and that I have many an interesting thing to say. It works out well.
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TT: Morgan told me you knew each other before you worked together.
AS: We were both at TechTV, she was on the “Screen Saver” show and I was doing “Extended Play”. When we were creating “X-Play”, we were looking for someone else to do it with me and Morgan was the obvious choice.
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TT: Tell me about this E3, what do you think of the new format?
AS: There’s two sides to me. There’s the side of me that’s actually on television, in television production, and then there’s the side of me that’s the games writer. The writer in me loves it because you can move around and get your hands on a game without having to wait for people. It used to be really hard to maneuver, be able to see things and was really chaotic and there was this sense of exhaustion because of the noise. Here you feel like you’re seeing the game more. If there’s a drawback as a journalist, what the old E3 did provide by having everything in one place was even if you didn’t have games that were on your beat, you left with a nice comprehensive view of where the game industry was going in the next year. I think now because everything is so segmented at the hotels, if its not something you’ve been given to cover, its segmented a lot of our knowledge. The TV guy in me, because I’m here a lot more at the hanger and not at the hotels as much, doesn’t see as much of the noise, the crowd, the pomp and circumstance which makes for really, really good television. Not that we don’t have that now because there are so many good games that we’re covering, but it added a level of energy that I know affected me a lot and just made it kind of exciting.
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TT: I’ve found that I’ll miss a lot of things because I just don’t have the time.
AS: Exactly and that kind of sucks. But even at the regular E3, someone would say “Did you see that game?” and then it was over and you couldn’t see it because of the crowds.
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TT: How do you get into games?
AS: The Atari was pretty ubiquitous back in 1982. Of course I didn’t have one so I had to make friends with people I didn’t like so I could play the games at their houses. Then I got a Nintendo system with Super Mario Bros. and I got to choose my own friends. That was really cool. I always played games when I was young but when I went to college I fancied myself a writer and had to do serious things which precluded me from playing games. Then I moved to San Francisco and I was not doing anything with games. I was in banking, which I don’t recommend to anybody. But I was doing some comedy stuff with friends on public access, and then through a chain of friends a gentleman named Trent Morris, who was helping to put together a show called Game Spot TV for the brand new ZDTV, called me up and said “Hey, would mind trying out for this?” I did and got the gig. And I’ll concede right now, I was not the biggest gamer in the world when that happened. But its very easy when someone says, “Now you have to play a lot of games all the time right now and talk about them on TV” and then you do. That was nine years ago and I just had an anniversary, my first show that aired was on July 4th 1998.
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TT: So it wasn’t anything that you really had planned?
AS: No, I just kind of went to the audition and assumed I wasn’t going to get it. I think because I didn’t care, the audition went well. I’m very glad it did.
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TT: How much of your job is writing and how much of it is TV production?
AS: It vacillates from time to time, I love doing a lot of writing. I always try to review as many games as I can. Sometimes I have to temper that, knowing that with my time schedule, I may not have enough focus time to play some of the more involving games. I write a lot for the show, not as much as when I’m working on other projects but there are points in time when I write a lot, and points in time when its not as much.
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TT: Who chooses whose doing what game? Is there a lot of arm wrestling going on for favorite titles?
AS: Yes. More or less the person who sees it coming down the pike and speaks the loudest the earliest usually gets it. Granted if I really want something I’ll sort of reach in from above and pull it out. Assuming Morgan doesn’t want it.
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TT: The game reviews you guys do on “X-Play” are quick and informative. How do you condense a game into such a short amount of time?
AS: I’m glad you asked that because for many aspects of the game industry it would be good to know. The game comes out, we get the game, and we prefer to have one of our staff play the game, but that isn’t always how it goes, so we have a whole secondary staff out there that plays the game and does the written review of that game. That review then comes back to us, with the game, and then we have a producer who works to take the information, after we’ve edited it and put in our feelings about it as well, and we attach the footage. We want to get footage that is representative of both the pros and cons that are in the game. It takes us a little longer than some people realize because we’re a little more meticulous about showing the right parts of the game to what we’re saying about it. We don’t want to show the opening levels because those are not usually indicative of how the game is to be played. We want to show the variety of the game and if there are flaws we want to get the flaws by legitimately by capturing them and showing them when we’re saying it. The same thing applies when there is something awesome in the game, we want to get to that. So by the time replay the game we have an eye of what its going to look like on-camera. Then its all edited down and I put the voice track in there and then its done.
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I feel that its essential that if we’re saying it, we’re going to show it and I think that’s what really helped developed the integrity and the respect that the various shows have gotten over the years. You’re not just going to take our word on it, we’re going to demonstrate if there is an issue or a benefit to the game.
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TT: How long does it take in hours to create a 2-minute review?
AS: If you’re playing a game through you could be looking at about 20+ hours but it differs from game to game. A puzzle game? Very short, you might be talking about four hours because you’re not going to get that much variety so you can quickly capture what the game is all about. But one of the things we’ve been talking out is, ‘How are we going to do Mass Effect?’ Here’s this game of immense variety and complexity - that could take 30 hours, so it is on a per game basis. On average? I’d say 12-15 hours.
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TT: What games are you personally playing right now?
AS: “Ninja Gaiden Sigma”, before that I was re-playing the regular “Resident Evil 4” on my Wii but not the Wii version. Its been such an awful, awful drought. Finally Sigma came out and I realized that I’d gotten better. Or the games got easier, I don’t know which yet. I want to think better.
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TT: What games are you looking forward to?
AS: I’m looking forward to so much. My wife called after watching the show yesterday and inquired if maybe she should just leave the house for the entire month of November. This all of a sudden gives me a great sense of panic because there’s so many games coming out and so many that I want to play. Not just because of the show but because I personally want to play them. Every single big game – “Uncharted”, “Heavenly Sword”, “Folklore”, obviously “Halo 3” and “Mass Effect”. “Mass Effect” I wish they would push into next year because that thing is just going to upend the apple cart. “Super Mario Galaxy” I have got to play, “Super Smash Bros.”, “Call of Duty 4” and “GTA 4”. I want to play “Bioshock”, I have to play “Bioshock”. Its really overwhelming. These are all things I care about but maybe I’ll feel like I’ll hurt the games feelings if I play one and not others. I’ve done that before where I’ve got three games I really want to play and I’m so lost I just go back to an old game and play it. I don’t want to have to make the decision of which one I want to play first.
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TT: I know you’re running out of time so lets wrap things up. Do you have a preference when it comes to consoles?
AS: On the whole because I have all of them, it comes down to the game. Over the past year I have leaned more heavily on the Xbox 360. Having said that I don’t think that’s going to happen anymore. I am very impressed with the first party games coming out of Sony. I think they are very well made, I think they offer something interesting. I just like those games. I still very much like the first party games coming out of Microsoft and for the Wii but soon there will really be enough original content coming out among the three consoles that I really don’t have a favorite. But when it comes to consoles at the moment, I probably defer a little bit more to the 360 because of Achievement Points. I have enough racked up. (How many?) I’m not going to say, its not as high as people think.
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coloradojoemail@yahoo.com
Tuesday, July 17, 2007
The Morgan Webb Interview
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TT: Lets get started, its time for the most important question you’ll be asked at his years E3. What’s it like working with Adam Sessler?
MW: Adam Sessler is really smart, he’s very passionate about games so its really fun to work with him. He’s supportive and it sounds really girly to say (in a ditzy girl voice) “oh he’s really great” but he is.
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TT: He’s a little older than you so does he have a sort of a mentor role?
MW: Honestly we have more of a brother/sister thing going on, we kind of harass each other, and to tell the truth he’s really not that much older than me. I met him in 2001 so we were friends before we ever started working on the show together, TechTV was a pretty close knit community and we had a lot of fun in those days.
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TT: How did you get into gaming?
MW: I was always into technology and I played games when I was a kid – we had the Atari, the Nintendo, that kind of thing. Then you go to college and everyone you know has 007 and soon games starting becoming more ubiquitous with everyone playing computer games like “Unreal 2003”. It was an interesting part of my life, but I didn’t realize how big a part of my life it would become. I was always into technology and computers and gaming was sort of a peripheral.
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TT: What did you play when you were growing up?
MW: When I was a little kid we had the Atari so we played “Combat”, and some random games like “Plaque Attack”, and then as I got older we had the Nintendo games and we had SEGA. I loved “Phantasy Star 3”, widely regarded as the worst “Phantasy Star,” but it was recently released in a SEGA collection, which I purchased for the sole purpose of playing “Phantasy Star 3” again.
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TT: I did that with “Cyberball” which was on a Midway Classics game.
MW: We all have that with one game and everyone’s like “This games dumb, what are you playing it for?” “Cause its awesome!” “But all the characters look the same.” “I don’t care!”
TT: So what are you playing now?
MW: (laughing) Right now I’m at E3 so I’m playing absolutely nothing. “Guitar Hero II is always in but you may have noticed there really isn’t much out there right now. It’s a bit of a dry spell. I went back and played more “Oblivion” and I always play RTS’ so I’m still playing “Supreme Commander”. I get an RTS and I just play it and play it and play it until the next RTS comes out. I tried to get into “Command and Conquer 3” but I didn’t like the scrolling feature. But lately things haven’t been that exciting, so we all go back to the old standards.
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TT: Do you have a console preference?
MW: Not really, it’s about the games, it has nothing to do with the console. I’m in a great position where I can have every console so I don’t care what console a game comes out on. I am kind of bummed the PS3 doesn’t have a rumble feature but that’s life. I’m going to play “God of War” anyway.
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TT: The PS3 controller, besides a lack of rumble, is very light and has some slick triggers.
MW: (Busting my chops) Sure, blame the controller! No I’m just kidding. I was a fan of the original Xbox controller, the non-S controller.
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TT: That giant thing? It was like holding a football.
MW: I know but it just fit, I was playing a lot of “Mortal Kombat” back then and it fit where I put my hands. I miss the black and white button.
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TT: You’re the only one.
MW: Yeah I know.
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TT: Alright, lets talk about the reviews you do on “X-Play”. As a writer I always wonder how you synchronize the video with writing. Do you write the review thinking what’s going to be shown?
MW: Like any television production that you see on TV, its going to get edited. You lay down the voice track first and then they match it to what you see. But before they (the producers) do that they approve the voice over. You just get really good at taking sections out of the footage that you know you’re going to want to comment on, it becomes very intuitive. Its a skill, you match it up and and most of the time you just cut out the parts that don’t fit. You have to find the interesting parts so you can spend as much time on the most important parts.
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TT: Okay, all you did was confuse me but your producer is staring me down so I guess we're almost out of time. I know you’re about to go on camera so, last question. What’s been the biggest challenge for you as a woman in a male dominated industry?
MW: Being taken seriously. Most people don’t think I actually know what I’m talking about. First thing people say when they meet me is, “You look taller on TV” and next is “You don’t really play videogames do you?” Its like no matter how hard you work at your job or no matter how well you do your job you’ll never be taken seriously. But I play games for a living and get paid for it, so that’s kind of cool.
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coloradojoemail@yahoo.com
Friday, July 13, 2007
E3: Wrapping things up
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LucasArts - After lunch I had an appointment with Warner Bros./Codemasters but I dumped them like a second choice prom date to spend some time with my first love, George Lucas. LucasArts had five games to show off; "Star Wars Battlefront: Renegade Squadron" a PSP only title coming out October 9th (looked surprisingly good for a PSP game, very deep), "Thrillville: Off the Rails" an amusement park builder with lots of mini-games which also comes out in October for the PS2, PSP, PS3, DS, PC, Wii and 360. "Lego Star Wars: The Complete Saga" has 120 characters and follows all six films. Using the Wii controller like a lightsaber was a nice touch. It comes out for the PS3, Wii, DS and 360.
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The Force Unleashed - Then we were shown a trailer for "The Force Unleashed". This is set in the Star Wars universe between Episodes 3 and 4 and works as a way to bridge the two trilogies together. Evidently Darth Vader had a secret apprentice with some wicked powers. It looked good but it doesn't come out for the PS2, PSP, DS, PSP, and 360 until Spring of next year.
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Fracture - Most impressive was a live demo of the game "Fracture". Its an action game set in 2161 during a global civil war. The term 'fracture' comes from the ability to use technology to reshape terrain with a variety of different weapons and from the U.S. being fractured in half by a massive flood and a distinct difference in opinion of how mankind should develop. The West coast believes in genetic experimentation, the East coast believes in advancing humanity through technology. You know, just like things are today. This very unique game will be out sometime in 2008.
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SEGA - My last official appointment was with SEGA. Since I almost fell asleep during the Wii demo of a mini-game from "Thrillville: Off the Rails" I decided this last stop would be a short one.
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Iron Man - The playable demo started off with Iron Man hovering and flying up to 300mph. There was a good sense of Iron Man having some substantial size and weight, he's like a small, 1000lb, flying tank. If you're a fan of his comics, his powers in the game are what you'd expect. The game follows the storyline of the movie along with some filler content from the Iron Man comics.
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Condemned 2: Bloodshot - This game was just brutal, and I liked it. "C2: Bloodshot" is the sequel to the first Condemned, taking place a year after the first game. If you like the first version, you'll notice some significant improvements. You can now throw objects and there are some cool new grapple combos. Once you have an opponent worn down, it triggers a sequence that allows you to finish someone off with a sweet move; i.e., ramming a guys head into a TV or throwing him in a dumpster. The environments are much more interactive with five times as many pieces of equipment to use as weapons. Besides fighting, there is also a new forensics system where you have to use observational clues, a camera and a black light to figure out crimes.
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The most unusual feature of the game (or most disturbing depending on who you are) is the seperate survival mode. The SEGA guys are calling it Hobo Fight Club at the moment and its pretty appropriate. Here you just practice knocking guys out for fun. If the game sounds violent (duh!), it is. SEGA rep Marty Caplan told me with a smile, "This is the most brutal first person action game you'll ever see. Obviously this will be rated M and its certainly not for kids. "C2: Bloodshot" will have full multi-player support and downloadable content when it comes out for the PS3 and Xbox 360 in the Spring of '08.
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Last call - After leaving SEGA I headed over to Ubisoft because I still hadn't gotten any time with "Assassins Creed". It was 3 and everything was shutting down at 4 so I had hurry. I headed downstairs to the Ubisoft room and after 15 minutes I was really getting into it. The time based kills (instead of button mashing) was a nice change of pace. There were still some collission detection issues and the graphics needed a little polishing up but I'm sure it'll be tweaked by its November release date.
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My final stop was at the SCEA gaming lounge but I was only interested in one game, "Warhawk". After playing "Shadowrun" I was pretty skeptical about how much I'd want to own a multi-player only game but after going through a few missions I was hooked. The seemless transition from being on foot to vehicles of all types was impressive.
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Whew! I'm wiped out. Since getting here I've probably averaged about 4 hours of sleep a night. Combine that with all of the running around I've done and it makes for one exhausting week. These quick posts I've been putting up really haven't given E3 the attention it deserves or been as well crafted as I would have liked. I probably sacrificed quality for timeliness (sleep deprevation doesn't help either, falling asleep while typing is a bad sign) but what good is being here if you can't share what you find out as soon as you can? For the rest of today and tomorrow I plan on taking it easy and playing tourist (I have dinner plans with Posh and Becks) but next week here's what should be on the blog - a new podcast, transcribed interviews with G4TV's Morgan Webb and Adam Sessler, and a Best/Worst of E3 column. I also have an article in the Independent I have to write for next week so look for that too.
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Okay, its time to sign off. I have some surfing to do.
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coloradojoemail@yahoo.com
THE game of E3
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Thursday, July 12, 2007
E3: Cooking with gas
Wow! What a day! After an uneven day and a half, E3 finally hit its stride. Today was fantastic! I would have blogged earlier but I was so busy and having so much fun, I just didn't have the time. Great games, hands-on time with great games, two fun interviews and partying with a Liverpudlian was more than I expected but exactly what I was hoping for.
Late last night I found out that Take Two wasn't going to be showing anything new on "GTA 4". Since I'd already been to 2K and saw a number of Take Two's games there, I decided to get an extra hour of sleep so I'd be ready for my first appointment.
Aqua Teen Hunger Force - Got a quick look at this game which comes out for the fall only on the PS2. If you're a fan of the show, it might be worth a peek because of the humor and inside jokes. It still had a few bugs and the graphics weren't very sharp.
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Ace Combat 6 - Flight sims have traditionally been a mixed bag. They're either too easy or too detailed and dull. This game was easy to pick up and play but also has the ability to be as complicated as you like. It will support 16 online gamers and comes bundled with its own flight stick. It comes out in October.
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The Simpsons Game - Previous Simpsons games have been positively sucktastic but this title blew me away! The first thing I noticed were the graphics, which looked just like the cartoon. Then there was the game play - hilarious! The game story is a parody of video games and the show itself. There was a level where Marge used a bullhorn to annoy (being annoying is one of her special powers) other locals to band together and fight against "Grand Theft Scratchy" from being released. On another level called "Medal of Homer" which is set in WWII France, German exchange student Uter throws a rock at a French village and all of the townspeople immediately come out with white flags to surrender. Besides the "Medal of Honor" game reference I saw "Frogger", "Space Invaders" and "Castle Wolfenstein" references. The game, which is NOT related in any way to the movie, has more than 7000 lines of dialogue and comes out for the PS3, 360, Wii, DS and PSP in October.
Barker Hanger - While I would have loved to have moved into Microsoft's suite, I had a date that I didn't want to be late for. A date with "X-Play" co-host Morgan Webb. After hooking up with my G4 producer contact, I met up with Morgan and we talked on the G4 stage where they've been filming their E3 coverage all week. She was sweet, somewhat shy (which suprised me) and really knew her stuff about games. I recorded the interview on my digital tape recorder and was hoping to put it on the coloradojoe podcast but because there was so much background noise it would sound like crap. I'll transcribe the interview and put it on the blog next week.
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Best of the Hanger - One of the screwy things about this E3 is how redundant it is. Aside from seeing about a gazillion first person shooters, many of the games at the hanger were also at the gaming publishers hotel suites. Chances are if you've seen it at a hotel, you didn't need to go to the hanger. But since getting to all of the hotels is almost impossible, the hanger does give gamers a chance to see things they haven't seen yet. I missed the Nintendo press conference so checking out what they had to offer was my top priority. After looking around, it was easy to see that they had the most innovative games there. Wii games "Ghost Squad" and "Resident Evil: The Umbrella Chronicles" used the new Wii Zapper, pictured above. Its a device that connects both parts of the Wii nun-chuk and puts them together to make a gun. It worked great and reminded me of those old shooters I used to play in the arcade. The other creative game was "Wii Fit", which comes with a foot pad called the Balance Board that players stand on. It senses the shift in weight your body creates when you move. I watched a guy do yoga, hula hoop and ski jump with it.
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Disney - The last press conference of E3 was Disney. Since it was last and Disney typically handles games for kids, the audience was very thin and the conference room barely half full. It was pretty low key as Disney announced the games "The Chronicles of Narnia: Prince Caspian", "Turok" and DGamer, a world-wide online community for Disney gamers. Then things got interesting. There was a demo for a rythm game based on the movie "High School Musical" (yawn). Two volunteers were asked for from the audience to demonstrate the singing portion. Two people came out of the stands and sang a duet. It was made to look like these people were working E3 but they were plants. Right after they finished, a bunch of cheerleaders and guys in waaaay too tight basketball uniforms came out and a new, fast paced song started. There was dancing and singing and lights flashing. For a second I thought I was at a Disneyland show. The funniest part is when the entertainers came out into the audience looking for people to dance with. Expecting a bunch of video game writers to get up and dance to a tune from "High School Musical"? I don't think so. I haven't seen a room full of that many turned off guys since the Kathy Bates nude scene in "About Schmidt". It was unintentional comedy at its finest.
EA - After Disney I laughed all the way to another hotel to check out the EA suite. I had already seen a lot of their stuff at the press conference, the hanger and the Microsoft suite but I really wanted to see "Rock Band" up close. The EA set-up was quite nice with games on every possible device (consoles, handhelds, PC's and even cell phones). I took a peek at "The Simpsons Game" again and the very cool looking co-op shooter "Army of 2" before I saw a few demonstrations of "Rock Band". I didn't try it myself but the people from MTV who were playing it looked like they were having fun. With four different set pieces (mic, drums, bass, guitar) I was curious to see how it was going to be packaged and what the pricing was but that hasn't been determined yet.
The Topper - With things shutting down early tomorrow and everyone heading out of town, tonight was the last night to party. I had an invite to Microsoft's c3@e3 party from xbox.com's Trixie and I was planning to use it. It was held in the back pool/patio area outside at Microsoft's base hotel, the Viceroy. The setting was great and very xboxy. White padded chairs everywhere and the familiar glow of green lights near the small tented areas where people were playing "Call of Duty 4" and "Guitar Hero III". Even the pool and the small tables where people put their drinks (from the free bar) were backlit in green, very swanky. Microsoft and xbox.com were well represented. Besides Trixie and Major Nelson (who was running around doing interviews), Marketing VP Jeff Bell and Xbox 360's favorite tattoo object Peter Moore (pictured above as I close my eyes and wish he hands me a new 360 Elite) were hanging out. I talked with Mr. Moore for a little bit and he's a pretty cool guy. He's from Liverpool so we discussed family and, of course, Liverpool football. It was a perfect end to a great day.
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All that remains are tomorrow's four appointments. Three days is the perfect amount of time for E3 because just like everyone else, I'm getting pretty toasty.
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E3: Party time?
Wednesday, July 11, 2007
E3 Report: Afternoon Delight
EA - After a disastrous morning, my afternoon started off hot, cooled down for a bit and then ended with a bang. My first press conference of the afternoon was with EA. The game "Rock Band" was the highlight. This was the game Peter Moore played last night at the Microsoft press conference. Its essentially "Guitar Hero" but in band form with guitar, bass, drum and vocal parts. Steven "Silvio Dante" Van Zandt (pictured above) was on hand as the chair of the celebrity musician-led "Rock Band" advisory board that helps selects songs for the game. Here is a list of the first 16 songs confirmed, its set to be released this fall.
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The Who "Won't Get Fooled Again"
Mountain "Mississippi Queen"*
David Bowie " Suffragette City "
Black Sabbath "Paranoid"*
Blue Oyster Cult "Don't Fear the Reaper"
The Ramones " Rockaway Beach ”
Rush "Tom Sawyer"*
Bon Jovi "Wanted Dead or Alive"
Nirvana "In Bloom"
Stone Temple Pilots "Vasoline"
Weezer "Say It Ain't So"
Foo Fighters “Learn to Fly”
Metallica “Enter Sandman”
The Hives "Main Offender"
The Strokes "Reptilia"
Queens of the Stone Age "Go With the Flow"
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EA has a seperate room in another hotel for its hands on demos. I'll be checking it out tomorrow.
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2K - I left the EA press conference early so I could make my 2K appointment on time. I was 10 minutes late. 2K's presentation was much more cozy. Another writer and myself sat with a PR guy and game designer and had a nice in-depth look at "Sid Meier's Civilization Revolution", an RTS game made specifically for the PS3, Xbox 360, DS and Wii. That's right, an RTS NOT made for a PC. It looked pretty good.
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Next was a hands on demo of "Bioshock" which blew me away. Its like nothing I've ever seen before. Only the first 10 minutes of the game were shown but the story was engrossing, the setting (an underwater city) looked unique and it was visually stunning. It was like playing a movie.
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After that I spent some time with "NHL 2K8" which had the most realistic ice I've ever seen and a new control scheme which I really liked. Movement is done with the left stick and the hockey stick is conrolled by the right stick, the bumpers are for passing and shooting. It was very intuitive. "All Pro-Football 2K8" was next and it was a little disappointing. The game was fun to play and it was neat to be able to play with some old Bronco players (Elway, Rulon Jones, Karl Mecklenberg, Rick Upchurch, etc) but it just seemed incomplete. The graphics weren't nearly as tight as their NHL game and there was no career mode, only Play Now, Season and Practice. I do like that I can take my created team online to play against other created teams but the game is $60. Kind of pricey for not having an NFL license and having fewer features. I thought it would be around $40.
Sony Online Entertainment - Because I spent so much time at 2K, my SOE visit was short. They had all PC games and the most interesting was the Everquest expansion "Rise of Kunark" and the ancient Roman title "Gods and Heroes: Rome Rising". They both looked good but nothing there really caught my eye. I stopped by the Sony cocktail party but it was pretty slow, so I got in a cab and headed back to my next appointment.
Konami -The Konami press conference was short and sweet, lasting only 30 minutes, just how I like it. Their big announcement was the upcoming title "Resident Evil 5" for the next-gen consoles sometime in 2008 but I was more excited about being 5-feet away from "Metal Gear Solid" creator Hideo Kojima when he introduced the new "MGS4" trailer (which looked amazing). I tried to get a pic with Kojimasan after the conference but was told by his diminuitive body guards that it wasn't allowed.
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The press conferences are done for the day, all that's left is some partying and some strategizing for tomorrow. Getting around to all the different hotels is a pain, everyone is very unhappy about it. There aren't nearly enough cabs and everything is so spread out. I can already tell I'm going to be missing a couple press conferences tomorrow (probably Ubisoft and Namco Bandai). As for tonight, I'm headed to Eidos' "Age of Conan" party in a minute and if I'm not too tired the Bethesda party.
E3 Mistake No.1 and 2
Greetings from Santa Monica
What is up?!? - Hello from beautiful Santa Monica! The weather is awesome (low 70's) and the scenery is beautiful. But I didn't come here to be a tourist, I came here for the games. But I have to be honest, as I stroll around town, it just doesn't feel like a big event is going on here. Everything is so spread out. The Barker Hanger, where most of the booths are, is about 2-3 miles from the hotels where many gaming companies are letting journalists play hands on demos. This means a lot of back and forth for people covering the event. While shuttles are offered between hotels and the hanger, things feel a little chaotic right now. I guess we'll have to wait and see how this new format plays out. Before I get to the highlight of the night, the Xbox media briefing, lets check out a few other things.
Monday, July 09, 2007
Podcasting E3
Professional Drinker - Eli Shayotovich (embarrassing picture shown above), Associate Editor from gamedaily.com, was this weeks in-studio guest on the coloradojoe podcast. Phil, Eli and myself talk about E3, the movies "Once" and "Transformers" and competitive eating. There is also another weekly trivia question where you can win a game and Eli participated in Choose Your Poison. Check it out on iTunes or listen to it on this site. The link for it is on the right.
Sunday, July 08, 2007
The Mole: Peter Moore is your friend
Friday, July 06, 2007
The Review: Fantastic Four Rise of the Silver Surfer
This has been an interesting year for the comic book world. First there was the terrifying news that Robert Downey, Jr. was playing Iron Man (which almost made me pull out all of my hair), then a mediocre Spider-Man movie and video game came out in May and now we have the Fantastic Four – another comics-to-movie feature which leads to yet another video game tie-in.
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My pappy always told me, “If you can’t say anything nice, don’t say anything at all”. Of course, he was a computer programmer and not a video game columnist. Trying to find something nice to say about “Fantastic Four: Rise of the Silver Surfer” is like trying to compliment Paris Hilton about her film career, “Um, uh…you looked good as a corpse in “House of Wax”?!?” Its not “FF: Silver Surfer’s” fault that it’s a movie based game, which with the exception of the first two Spider-Man games is a kiss of death, but its other weaknesses are ALL its fault. Okay, maybe mostly stick-in-the-mud, boring ass Reed Richards’ fault.
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In the game you’ll get to play as all four FF members and in-game Reed is just as fun and exciting as on-screen Reed, which means not at all. Stretching high to reach levers and fuse boxes and diving through laser trip wires is how “Mr. Fantastic” (Did he give himself that nickname?) likes to have a good time. His wife the Invisible Woman is just as dull because all she wants to do is play with cool looking bubbles. I guess we know who the brains of that couple is. Thankfully Johnny Storm and The Thing pick up the slack, as usual. Just “flaming on” (insert your own jokes here) as Johnny looks cool and his flying and flame powers are fun to use. The Thing offers a slightly less subtle approach, using raw strength to take out bad guys. Picking up goons and heaving them off of high places is deviously enjoyable.
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Game play will remind most of “Marvel: Ultimate Alliance” with a movie following slant, but “FF: Silver Surfer” lacks its Marvel cousin’s charm. Sure you can run around, thumping aliens with a switch-on-the-fly ability that allows you to become different upgradeable characters, but with only two real choices as opposed to “MUA’s” 20+ (sorry Reed and Sue), its not nearly as engrossing. Throw in overly simplistic button mash fighting and mundane puzzle solving that only a pre-schooler would struggle through, and what you end up with is a repetitive game that is not only easy but suffers from a severe superhero deficiency.
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The game does stay pretty loyal to the storyline of the film and the Fantastic Four mythos but if the uninteresting game play wasn’t enough of a deterrent for you, maybe the poor graphics, inferior stand-in voice over talent, teammates who get stuck or get in the way and no online multi-player to speak of is enough to scare you off. Sorry FF fanboys but this title is doomed. Doom, get it! Like Dr. Doom, the FF’s nemesis?!? Nevermind.
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Fantastic Four: Rise of the Silver Surfer
Cost: $29.99 – $59.99
Players: 1 - 4
Formats: Xbox 360, PS3, PS2, Wii, Ds
Category: Superhero brawler
Rating: Teen (Teen)
You take the good: Stays true to FF movie, team based action
You take the bad: Repetitive game play, poor graphics, waste of time puzzles, none of the actors from the movie provide voice work
And then you have – The Grade: D+
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